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December 18, 2008 by Jereme Puik Nintendo Wii

Exclusively for Wii Ware, DK Games has announced Equilibrio for, obviously, the Nintendo Wii, first in Europe then later in the United States.

Set in a colorful world the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter and is in perfect synergy with the Wii™. The basic concept of getting your ball to the exit pod to finish the level is turned upside down, literally, as you use your Wii Remote™ or Wii Balance Board™ to rotate the play area varying degrees in either direction. Players carefully, skillfully move the spinning ball through corridors, along ledges to complete levels that are fraught with dangers. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart the level. Go too slow and the ‘equilibrio’ of the ball will not be powerful enough to spring to the desired spot!

What's interesting about the title is it's use of control scheme and plans to use your choice of the balance board or the Wii Remote.

 

Check out more below...

December 18, 2008 by Jereme Puik Xbox 360

You may just have to wait a little longer to enter the world of Albion once again, with Lionhead Studios announcing the delay of its upcoming DLC expansion. Knothole Islandhas been delayed until January 2009 citing that it has encountered unexpected technical difficulties.

As a result, the Fable II, Knothole Island Download and Win, originally scheduled to take place December 22 – 23, 2008, has been temporarily suspended.  Please check back for updates.  In addition, you can still register for the Download & Win by downloading the free Fable II: Knothole Island registration gamerpic, or by registering via Xbox.com at www.xbox.com/fableIIknotholesweeps.  Registered participants will be notified using the contact information provided at time of registration with revised Download and Win Entry Period dates.

Source

December 18, 2008 by Jereme Puik Multi-Platform

While box art isn't exactly the most exciting news ever, it's always interesting to see how a much anticipated sequel will turn out especially considering there are a lot of hands-on impressions releasing over the internets today from Capcom's recent event.

 

 

 

 

 

 

 

 

 

 

 

 

 

December 18, 2008 by Jereme Puik Industry News

Developer behind Haze as well as the Timesplitters series seems to have confirmed a rumor that was floating around that the development studio was closing shop. It looks like according to GamesIndustry.biz that the developer closed its doors to staff to hold a final meeting at a nearby hotel.

Projects like the supposedly announced Star Wars Battlefront III have been sent over to Renegade Squadron developer, Rebellion. While it is unknown what is to become of Timesplitters 4.

TimeSplitters 4 and the unnamed project were both still in development said Ellis, as were "other unannounced projects, which are in the process of being signed."

And days later, when more industry chatter questioned the future of the Nottingham studio, Ellis said that "we certainly won't be laying off any staff today. Or, for that matter, any time in 2008."

"If something happens in 2009 I'm sure we'll be prepared to comment - but from where I'm sitting, whatever happens is far more likely to be positive than negative," he added.

Source: GamesIndustry.biz

December 18, 2008 by Jereme Puik Multi-Platform

Sega has announced today that it's coin-op arcade classic, Outrun will be heading to Xbox Live Arcade and the Playstation Network in early 2009.

The racer is being developed by Sumo Digital and will contain 15 tracks from San Francisco to the beaches of California. You'll flying with speed with 10 cars such as the fully liscenced Ferrari cars. Also available will be a 6 person multiplayer with 3 different modes to choose from. OutRun, Heart Attack and Time Trial. The PSN version will include trophies and leaderboards while the XBLA version will also contain achievements and leaderboards as well.

No price was announced for the game.

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